In my workshops and conversations with teachers and faculty from across the educational spectrum (K-16), I often find a tendency to falsely divide teaching into “experiential” and “traditional” methodology. Often, proponents of experiential education disparage traditional education as ineffective and outdated. On the other side, teachers who are less familiar with experiential methods sometimes pigeon-hole it as “out of the classroom” fieldwork or only meant for certain disciplines or subject matter.
The reality is that there is a continuum of approaches in and out of the classroom that might fall from “more experiential” to “less experiential.” Without placing a value judgement on where something falls along the continuum, there are ways that you can make a class, a unit, or an area of content more experiential if you would like.
Here are 3 principles that can help you teach more experientially in just about any context.
1. Experience Before Label
When designing experiential lessons or units, always think about how you can put the experience first and the label (content) second. This allows students to approach the issue at hand from an inquiry-based framework. It also replicates real world contexts and problems which are often ill-structured and messy. Pose a socratic question at the beginning of class (“what makes someone a citizen?”), engage in an open-ended simulation, or, at a bigger scale, have students generate their own course-based questions they want to answer by the end of the semester.
2. Continuous Processing
We all know that “reflection” is important in experiential learning. But too often, it is seen as something to do at the end of an experience and, as a result, can be hasty or vacuous. Processing of experience (cognitive, emotional, social) happens continually and, as educators, we should look for ways to honor that and create opportunities for students to make it overt with each other. Even short lessons or classes can consciously incorporate more continuous processing through individual journaling, partner sharing, small group discussions, and technology-enhanced reflection of various kinds.
3. Bounded Student Choice
We know that student choice raises engagement and intrinsic motivation. As teachers, however, we can suffer from the “twin sins” of either too tightly scripting assignments with no choice or by giving too much choice and freedom thereby producing shoddy work or results not directly connected to desired learning outcomes. “Bound” student choice by creating the educative framework and outcomes first and then providing a range of options for how to complete it. For example, an internship reflection assignment might state what you are looking for in terms of integrating academic and experiential learning while allowing students to demonstrate that integration through a variety of means– a video blog, a poster, a podcast, or an essay.
Teaching is not a question of an either/or choice between experiential approaches and traditional approaches. The savvy educator understands that different contexts require different designs and methods. By viewing experiential learning along a continuum (from more to less experiential) and by refraining from putting a value judgement on any given approach, we can expand our repertoire and find new ways to engage students inside and outside the classroom.
2 thoughts on “The Experiential Continuum”
How are you? I hope this message finds you well. Love the new blog!
I have been thinking a lot about you and about how your work keeps influencing mine. Incredible blogs, these last two, well, all of them really! Your writings resonate so much with me that I keep wanting to find a way in which we could collaborate, either at the personal academic level (edited book together?) or perhaps more interestingly with some partnered research about new models of learning when applied to an entire cohesive program/curriculum… sorry, I get super excited and start brainstorming even without saying hello!
I also have wanted to update you about my entrepreneurial activities. The start-up that you knew, RoadAmico, was dissolved before it could become viable, and remains as a successful prototype/MVP/proof of concept of a vision and a learning model that can contribute greatly to change the education landscape. But I concluded that such vision can be better realized and scaled developing a methodology and a ecosystem that allows for the incorporation of emerging technologies to enhance and amplify the impact of learning.
This new platform/start up is Amirabilia, the first Adventure-Based Learning app designed for Experiential Education. I attach a brief presentation of our first product, the Experiences so you can see what direction we have taken. I would love to listen to your feedback and insights. And I would love to talk in person sometime, to tell you more about the grant proposal I am thinking of writing.
Looking forward to hearing from you.
Lucia Binotti, PhD
Professor – Romance Studies
Honors Carolina Study Abroad in Rome
Co-Leader – UNC ARVR FLC
Fellow – CDHI-DIL
Good to hear from you again Lucia! Let’s definitely keep in touch. I am currently thinking about an edited book project involving experiential ed in college and university settings with partners at the University of Alabama. It would be great to find ways to continue to collaborate.